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Physics · enrichment

Kinematics: Motion in 1D & 2D — Visual Lab

Module 1. Pick a launch speed, an angle, and the strength of gravity — then press Launch and watch a ball trace its real parabolic arc. The horizontal motion runs steady while gravity quietly bends the vertical, and the range, peak height, and flight time you read off are exactly what the equations predict.

Interactive Lab Module 01 · Projectile Motion Enrichment · not TEKS-graded

Two-dimensional motion is just two one-dimensional problems running at once. Split the launch velocity into a horizontal part \(v_x = v\cos\theta\) and a vertical part \(v_y = v\sin\theta\). Sideways, nothing pushes the ball, so \(v_x\) never changes. Upward, gravity steadily removes speed until the ball stops rising, then hands it back on the way down. Put the two together and you get a parabola. Drive the sandbox below and keep the arc, the vectors, and the algebra in perfect agreement.

About this course Physics here is enrichment — not a TEKS-graded course. There is no state End-of-Course exam for this material, and nothing on this page counts toward a grade. It exists to give curious scholars a head start on the algebra-based physics they will meet in a future course, and to show how the math from Algebra I, Geometry, and Pre-Calculus does real work. Everything is physically correct — the arc you see and the numbers you read come from the same closed-form kinematics — but treat it as a playground, not a test. Idealized model: level ground, point mass, and no air resistance.

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Projectile Sandbox

Set the launch speed \(v\), the angle \(\theta\), and gravity \(g\), then press Launch. The ball flies its true parabola while the live readout reports range, max height, and time of flight; the velocity vector at the ball splits into its constant horizontal part and its changing vertical part.


Orientation

What you're seeing

  • The arc is a parabola. The faint dashed curve is the whole future path; the bold curve is how far the ball has actually flown so far.
  • The velocity vector points along the motion. Split on, it shows the horizontal component \(v_x = v\cos\theta\) (always the same length) and the vertical component \(v_y = v\sin\theta - g t\) (shrinking, zero at the top, then growing downward).
  • Apex and landing are marked. The top point is the max height \(H\); the dot on the ground is the range \(R\).
  • Gravity is a dial. Slide \(g\) from the Moon to Jupiter and watch the same launch land much farther or much shorter.
  • The numbers come from the formulas. The readout and the formula panel always agree with the picture — the animation is the equations.
Investigation

Try this

  1. Hunt for the farthest shot. Hold the speed fixed and sweep the angle. The range peaks at 45° — convince yourself with the readout.
  2. Compare complementary angles. Launch at 30°, note the range, then launch at 60°. Same range, different shaped arc — that's \(\sin(2\theta)\) at work.
  3. Watch \(v_y\) die at the top. Pause near the apex: the vertical arrow vanishes while the horizontal arrow is unchanged. All the speed there is sideways.
  4. Change gravity, keep the launch. Drop \(g\) to the Moon's \(1.6\) and replay — the ball hangs far longer and flies much farther on the very same speed and angle.

Worked Examples

Two moves this module asks for most: resolving a launch into components, and chaining those components into range, height, and time.

Example 1 — Resolve a launch into components

Vector → horizontal & vertical parts

A ball is launched at \(20\) m/s, \(30^\circ\) above the horizontal. Find \(v_x\) and \(v_y\).

  1. Horizontal: use cosine. \(v_x = v\cos\theta = 20\cos 30^\circ\).
  2. Evaluate. \(\cos 30^\circ = \tfrac{\sqrt3}{2}\approx 0.866\), so \(v_x \approx 20(0.866) = 17.32\) m/s.
  3. Vertical: use sine. \(v_y = v\sin\theta = 20\sin 30^\circ\).
  4. Evaluate. \(\sin 30^\circ = \tfrac12\), so \(v_y = 20(0.5) = 10\) m/s.
Answer: \(v_x \approx 17.32\) m/s (constant the whole flight), \(v_y = 10\) m/s (the part gravity acts on). Set the lab to 20 m/s, 30° and read them off.

Example 2 — Range, height, and time from a launch

Components → the three projectile numbers

A projectile leaves level ground at \(30\) m/s, \(40^\circ\), with \(g = 9.8\) m/s². Find its time of flight, max height, and range.

  1. Vertical launch speed. \(v_y = 30\sin 40^\circ \approx 30(0.643) = 19.28\) m/s.
  2. Time of flight. \(T = \dfrac{2v_y}{g} = \dfrac{2(19.28)}{9.8} \approx 3.93\) s (up and back down).
  3. Max height. \(H = \dfrac{v_y^2}{2g} = \dfrac{19.28^2}{2(9.8)} \approx 18.97\) m.
  4. Range. \(R = \dfrac{v^2\sin(2\theta)}{g} = \dfrac{30^2\sin 80^\circ}{9.8} \approx 90.45\) m.
Answer: \(T \approx 3.93\) s, \(H \approx 18.97\) m, \(R \approx 90.45\) m. Dial 30 m/s, 40°, \(g=9.8\) into the lab and the readout should match. \(\checkmark\)
Why it matters A thrown basketball, a fountain's water jet, a long-jumper, a launched rocket in its early seconds, a stream from a hose — all of them obey the same two rules: steady motion sideways, constant downward pull. Once you can split any launch into components and run the two one-dimensional stories in parallel, you can predict where almost anything thrown will land. That habit — break a hard problem into independent pieces — is the heart of every physics chapter that follows.

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Key Vocabulary

The precise words physicists use to describe what the lab is doing.

Displacement

The straight-line change in position, with direction. Different from distance, which doesn't care about direction.

Velocity

How fast position changes and in what direction: a vector. Speed is just its size, with the direction stripped off.

Acceleration

How fast velocity changes. In projectile motion it points straight down with size \(g\) — gravity, and nothing else.

Component

A vector split along the axes: \(v_x = v\cos\theta\) and \(v_y = v\sin\theta\). The two move independently of each other.

Projectile

An object moving under gravity alone after launch. Its path is a parabola when air resistance is ignored.

Range & time of flight

Range \(R\) is the horizontal distance covered before landing; time of flight \(T\) is how long it stays airborne.

Standards & honesty

Where this fits

This is enrichment physics — not a TEKS-graded course and not tied to a state End-of-Course exam. The kinematics here is the standard algebra-based treatment students meet in a first physics course; it leans directly on the trigonometry and equation-solving from the math pathway. Use it to stretch and explore, not for a grade.

Constant-velocity & constant-acceleration models · vectors and their components · two-dimensional projectile motion over level ground, idealized with no air resistance.


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Physics enrichment content — not part of the TEA Bluebonnet mathematics sequence and not a TEKS-graded course. Offered as optional stretch material for curious scholars. Non-commercial classroom use.