Get Ready: Module 1 — Kinematics Foundations
Everyone starts somewhere. Before we launch projectiles and track motion in two dimensions, let's build the floor before the building — one small skill at a time. Go at your own pace; there's no rush and nothing to prove here.
Skills to Build First
Four small building blocks from your math classes. Master these and Module 1 will feel like the next natural step, not a wall.
Solving a Two-Step Linear Equation
What it is & why you need it: Almost every kinematics formula is a one-line equation you must rearrange to solve for the unknown. The golden rule: whatever you do to one side, do to the other — like keeping a balance scale even. Solving \(v = v_0 + at\) for the time \(t\) is exactly this skill.
Worked example: solve \(2x + 3 = 11\)
- Goal: get \(x\) alone. First undo the \(+3\) by subtracting 3 from both sides: \(2x + 3 - 3 = 11 - 3\).
- Simplify: \(2x = 8\).
- Now undo the \(\times 2\) by dividing both sides by 2: \(\dfrac{2x}{2} = \dfrac{8}{2}\).
- Simplify: \(x = 4\). Check: \(2(4) + 3 = 8 + 3 = 11\). True!
Undo operations in reverse order: peel off addition/subtraction first, then multiplication/division — the opposite of the order of operations.
1. Solve \(3x - 4 = 14\).
2. The velocity formula \(v = v_0 + at\) becomes \(20 = 4 + 2t\). Solve for \(t\).
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2. Subtract 4 from both sides: \(16 = 2t\). Divide by 2: \(t = 8\) s. (Same two steps — just with physics letters.)
Squares and Square Roots
What it is & why you need it: Squaring means multiplying a number by itself; a square root undoes that. Kinematics is full of them — \(\tfrac12 a t^2\) squares the time, and \(v^2 = v_0^2 + 2a\,\Delta x\) needs a square root to finish. Get comfortable here and those formulas stop being scary.
Worked example: compute \(6^2\) and \(\sqrt{49}\)
- Square it. \(6^2\) means \(6 \times 6 = 36\). (A square never means "times 2.")
- Read a root as a question. \(\sqrt{49}\) asks: what number times itself gives \(49\)?
- Find it. \(7 \times 7 = 49\), so \(\sqrt{49} = 7\).
- They undo each other. \(\sqrt{6^2} = 6\) and \((\sqrt{49})^2 = 49\).
Memorize the perfect squares to 15: \(1,4,9,16,25,36,49,64,81,100,121,144,169,196,225\). Their roots are just \(1\) through \(15\).
1. Compute \(9^2\) and \(\sqrt{81}\).
2. In \(v^2 = 100\), find \(v\) (take the positive root).
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2. Take the square root of both sides: \(v = \sqrt{100} = 10\) m/s.
Sine and Cosine of \(0°,\,30°,\,45°,\,60°,\,90°\)
What it is & why you need it: Every 2-D launch splits into \(v_x = v\cos\theta\) and \(v_y = v\sin\theta\). To resolve those components you need the sine and cosine of the common launch angles at your fingertips. Knowing the five special angles makes most projectile problems pure arithmetic.
Worked example: the special-angle table
- Sine climbs \(0\to 1\). \(\sin 0° = 0,\ \sin 30° = \tfrac12,\ \sin 45° = \tfrac{\sqrt2}{2}\approx 0.707,\ \sin 60° = \tfrac{\sqrt3}{2}\approx 0.866,\ \sin 90° = 1\).
- Cosine falls \(1\to 0\). \(\cos 0° = 1,\ \cos 30° = \tfrac{\sqrt3}{2},\ \cos 45° = \tfrac{\sqrt2}{2},\ \cos 60° = \tfrac12,\ \cos 90° = 0\).
- They mirror. \(\sin\) and \(\cos\) swap between complementary angles: \(\sin 30° = \cos 60°\).
- Use it. For \(v=20\) m/s at \(30°\): \(v_x = 20\cos 30° \approx 17.3\) m/s, \(v_y = 20\sin 30° = 10\) m/s.
Trick: write \(\sin\) of \(0°,30°,45°,60°,90°\) as \(\tfrac{\sqrt0}{2},\tfrac{\sqrt1}{2},\tfrac{\sqrt2}{2},\tfrac{\sqrt3}{2},\tfrac{\sqrt4}{2}\). Reverse the list for cosine.
1. What are \(\sin 60°\) and \(\cos 60°\) (as decimals, 3 places)?
2. A ball is launched at \(10\) m/s, \(45°\). Find \(v_x\) and \(v_y\).
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2. At \(45°\) both are \(\tfrac{\sqrt2}{2}\approx 0.707\): \(v_x = v_y = 10(0.707) \approx 7.07\) m/s.
SI Units: m, s, m/s, and m/s²
What it is & why you need it: Physics keeps score in SI units. Distance is measured in metres (m), time in seconds (s), velocity in metres per second (m/s), and acceleration in metres per second squared (m/s²). Reading the units of a quantity tells you what it is — and catches mistakes before they cost you.
Worked example: read the units, then convert km/h to m/s
- Velocity is distance over time. "Metres per second" literally means \(\dfrac{\text{m}}{\text{s}}\) — how many metres covered each second.
- Acceleration is velocity-change over time. "Metres per second, per second" is \(\dfrac{\text{m/s}}{\text{s}} = \text{m/s}^2\).
- Convert speeds. To turn km/h into m/s, divide by \(3.6\) (since \(1\) m/s \(= 3.6\) km/h).
- Example. \(72\) km/h \(\div\, 3.6 = 20\) m/s. (And \(20\) m/s \(\times 3.6 = 72\) km/h to go back.)
Sanity check: a quantity's units must match the formula. If you compute a "distance" and the units come out as m/s, you made an algebra slip somewhere.
1. Convert \(90\) km/h to m/s.
2. A car's speed changes by \(6\) m/s every second. State that as an acceleration with its unit.
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2. A change of \(6\) m/s each second is \(6\) m/s² (metres per second squared) — that's what acceleration means.
Quick Readiness Check
Six short questions across all four skills. Try each one first, then peek at the answer.
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Solve \(5x + 2 = 17\).
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Subtract 2: \(5x = 15\). Divide by 5: \(x = 3\). -
Rearrange and solve: \(30 = 6 + 3t\) for \(t\).
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Subtract 6: \(24 = 3t\). Divide by 3: \(t = 8\) s. -
Compute \(8^2\) and \(\sqrt{144}\).
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\(8^2 = 64\). \(\sqrt{144} = 12\) because \(12 \times 12 = 144\). -
What is \(\sin 30°\), and what is \(\cos 0°\)?
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\(\sin 30° = \tfrac12 = 0.5\). \(\cos 0° = 1\). -
A launch is \(20\) m/s at \(60°\). Find \(v_x = 20\cos 60°\).
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\(\cos 60° = 0.5\), so \(v_x = 20(0.5) = 10\) m/s. -
Convert \(54\) km/h to m/s, and name the SI unit of acceleration.
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\(54 \div 3.6 = 15\) m/s. Acceleration is measured in \(\text{m/s}^2\) (metres per second squared).
If these feel comfortable, you're ready for the module. If a couple felt tricky, that's fine — revisit that skill card above and drill a little with the free links below. No shame, just steps.
Practice More — Free
Want extra reps? These free sites let you drill each skill until it clicks. (Links open in a new tab.)
Two-step equations
Squares & square roots
Sine & cosine of special angles
SI units & unit conversion
When You're Ready →
No rush. When the skills above feel solid, step into Module 1.
Instructor: Dr. Goodluck Ijezie-Desbois, PharmD
Physics enrichment foundations — not a TEKS-graded course and not tied to a state
End-of-Course exam. Optional stretch material for curious scholars. Non-commercial classroom use.