What you're seeing
Scene 1 — Circle on the plane draws a circle on the coordinate plane. Drag the center and the radius handle to change the equation \((x-h)^2+(y-k)^2=r^2\) live. Two points, P and Q, sit on the circle; drag them to set an arc. The central angle \(\angle POQ\) opens from the center, while the inscribed angle \(\angle PVQ\) opens from a third point V on the circle. Watch the readout: \(\angle PVQ\) is always exactly half the arc it intercepts — the arc \(PQ\) that does not contain \(V\). That arc can be the major one, in which case \(\angle PVQ\) is obtuse and is not half of \(\angle POQ\); the lab highlights whichever arc is actually intercepted so the two numbers can never drift apart.
Scene 2 — Rectangular prism and Scene 3 — Cylinder each draw a real, depth-buffered solid you can rotate by dragging (or with the arrow keys; + / − zoom, 0 resets). The dimension sliders resize it, an exact flat panel beside it carries the measurements — the prism's net, the cylinder's cross-section — and the readout shows volume and surface area with the formula filled in. Notice volume grows far faster than surface area as the solid scales — the heart of the surface-area-to-volume idea.