Presented by The Scholar's Ascent
Team Expedition — Escape Room
A cooperative class-success quest. Teams search their syllabus and scholar-help resources, answer sourced questions, reveal clue plates, crack chamber locks, and satisfy the Warden's Seal — together.
Host an Expedition
Pick a course, create a room, and project the code for your scholars.
Join an Expedition
Enter the 4-letter room code from your host's screen.
Expedition Lobby
Scholars, gather at the gate
Room code
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Joined scholars — 0
Team preview
Teams are dealt round-robin when you press Start (target size 3, up to 6 teams). Late joiners are folded into the smallest team automatically.
Join requests
Approve only aliases joining this projected room.
Expedition Lobby
You're at the gate
Room ····
Waiting for the host to start the expedition…
Expedition Board
Ten chambers. Every team escapes.
Expedition feed
Chamber question
Second look — your team missed this one. Recall the answer; the choices have moved.
The lock awaits
Your team holds every mastery sigil. Read every clue plate and enter the code they reveal.
Recovered clue plates
Every correct answer from any teammate reveals the next plate — to your whole team.
Expedition Debrief
Run Complete
Every team carried its lantern to the end of the run.