Additional Course · AP Physics

AP Physics Reference Sheet

The equations you'll reach for across all five modules, in one printable reference — motion and forces, rotation and gravity, energy and momentum, waves and sound, and charge, fields, and circuits.

A companion to keep beside you while you work through the modules and the Practice Gym. The constants below are the values the practice questions use, so your answers will match. Every relation here is algebra-based; the worked examples and Visual Labs inside each module show where each one comes from. Use the print button to save a clean copy.


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Constants & Conversions

Use these values unless a problem gives you different ones.

Physical constants
QuantityValue
Free-fall acceleration near Earth\(g = 9.8\) m/s²
Universal gravitational constant\(G = 6.67\times10^{-11}\) N·m²/kg²
Coulomb's constant\(k = 8.99\times10^{9}\) N·m²/C²
Elementary charge\(e = 1.602\times10^{-19}\) C
Speed of light\(c = 3.00\times10^{8}\) m/s
Speed of sound in air (20 °C)\(v \approx 343\) m/s
Threshold of hearing\(I_0 = 1.0\times10^{-12}\) W/m²
Mass of Earth\(M_E = 5.97\times10^{24}\) kg
Radius of Earth\(R_E = 6.37\times10^{6}\) m
Conversions & prefixes
FromTo
km/h to m/sdivide by \(3.6\)
\(1\ \text{kWh}\)\(3.6\times10^{6}\ \text{J}\)
\(1\ \text{rev}\)\(2\pi\ \text{rad} = 360^\circ\)
milli (m)\(10^{-3}\)
micro (\(\mu\))\(10^{-6}\)
nano (n)\(10^{-9}\)
kilo (k)\(10^{3}\)

Units first: convert every quantity to SI (m, kg, s, C) before you substitute, then check that the answer's units make sense.


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Module 1 · Kinematics & Dynamics

Motion in a line and in a plane, and the forces that change it.

Constant-acceleration motion

  • Average velocity: \(v_{\text{avg}} = \dfrac{\Delta x}{\Delta t}\)
  • Acceleration: \(a = \dfrac{\Delta v}{\Delta t}\)
  • \(v = v_0 + at\)
  • \(\Delta x = v_0 t + \tfrac12 a t^2\)
  • \(v^2 = v_0^2 + 2a\,\Delta x\)
  • \(\Delta x = \tfrac12 (v_0 + v)\,t\)

Graphs: the slope of a position–time graph is velocity; the slope of a velocity–time graph is acceleration; the area under a velocity–time graph is displacement.

Free fall & projectiles

  • Drop from rest: \(t = \sqrt{\dfrac{2h}{g}}\),  \(v = \sqrt{2gh}\)
  • Launch components: \(v_x = v_0\cos\theta\),  \(v_y = v_0\sin\theta\)
  • Range (level ground): \(R = \dfrac{v_0^2\sin 2\theta}{g}\)
  • Maximum height: \(H = \dfrac{(v_0\sin\theta)^2}{2g}\)

Independence: horizontal velocity stays constant; vertical motion has \(a = -g\). Time links the two.

Vectors

  • Magnitude: \(R = \sqrt{R_x^2 + R_y^2}\)
  • Direction: \(\theta = \tan^{-1}\!\left(\dfrac{R_y}{R_x}\right)\)

Forces & Newton's laws

  • Second law: \(\Sigma F = ma\)
  • Weight: \(F_g = mg\)
  • Kinetic friction: \(f = \mu N\)
  • Incline: \(N = mg\cos\theta\);  \(a = g(\sin\theta - \mu\cos\theta)\) sliding down
  • Atwood machine, acceleration: \(a = \dfrac{(m_2 - m_1)\,g}{m_1 + m_2}\)
  • Atwood machine, rope tension: \(T = \dfrac{2m_1 m_2\,g}{m_1 + m_2}\)

Equilibrium: \(\Sigma F_x = 0\) and \(\Sigma F_y = 0\). A block stays put on an incline when \(\mu_s \ge \tan\theta\).


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Module 2 · Circular Motion, Gravitation & Torque

Turning, orbiting, and twisting — each rotational quantity has a straight-line twin.

Uniform circular motion

  • Speed from period: \(v = \dfrac{2\pi r}{T}\)
  • Centripetal acceleration: \(a_c = \dfrac{v^2}{r}\)
  • Centripetal force: \(F_c = \dfrac{mv^2}{r}\)

Remember: centripetal force is not a new force — it is whichever real force (tension, gravity, friction, normal) points toward the center.

Gravitation & orbits

  • Universal gravitation: \(F = \dfrac{G m_1 m_2}{r^2}\)
  • Circular orbit speed: \(v = \sqrt{\dfrac{GM}{r}}\)
  • Orbital period: \(T = 2\pi\sqrt{\dfrac{r^3}{GM}}\)

Set \(\dfrac{GMm}{r^2} = \dfrac{mv^2}{r}\) to derive the orbit speed; \(r\) is measured from the center of the planet.

Rotational kinematics

  • Angular velocity: \(\omega = \dfrac{\Delta\theta}{\Delta t}\)
  • Angular acceleration: \(\alpha = \dfrac{\Delta\omega}{\Delta t}\)
  • Linking to the rim: \(v = r\omega\),  \(a_t = r\alpha\)

Torque & angular momentum

  • Torque: \(\tau = rF\sin\theta\)
  • Second law for rotation: \(\Sigma\tau = I\alpha\)
  • Angular momentum: \(L = I\omega\);  with no external torque \(I_i\omega_i = I_f\omega_f\)
  • Balanced beam: \(\Sigma\tau = 0\), so \(F_1 d_1 = F_2 d_2\)
Moments of inertia
Shape (axis)\(I\)
Hoop or thin ring (center)\(mr^2\)
Solid disk or cylinder (center)\(\tfrac12 mr^2\)
Solid sphere (center)\(\tfrac25 mr^2\)
Thin rod (center)\(\tfrac{1}{12} mL^2\)
Thin rod (one end)\(\tfrac13 mL^2\)

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Module 3 · Energy, Momentum & SHM

Two conservation laws that solve problems the force equations can't, and the motion of anything that springs back.

Work, energy & power

  • Work: \(W = Fd\cos\theta\)
  • Kinetic energy: \(KE = \tfrac12 mv^2\)
  • Gravitational PE: \(PE_g = mgh\)
  • Spring PE: \(PE_s = \tfrac12 kx^2\)
  • Work–energy theorem: \(W_{\text{net}} = \Delta KE\)
  • Power: \(P = \dfrac{W}{t} = Fv\)

Conservation (no friction): \(KE_i + PE_i = KE_f + PE_f\). A drop from height \(h\) gives \(v = \sqrt{2gh}\).

Momentum & collisions

  • Momentum: \(p = mv\)
  • Impulse: \(J = F\Delta t = \Delta p = m(v_f - v_i)\)
  • Conservation: \(m_1v_1 + m_2v_2 = m_1v_1' + m_2v_2'\)
  • Perfectly inelastic (stick together): \(v_f = \dfrac{m_1v_1 + m_2v_2}{m_1 + m_2}\)
  • Elastic, 1-D, target at rest — first object: \(v_1' = \dfrac{m_1 - m_2}{m_1 + m_2}\,v_1\)
  • Elastic, 1-D, target at rest — target: \(v_2' = \dfrac{2m_1}{m_1 + m_2}\,v_1\)

In 2-D, conserve the \(x\)- and \(y\)-components separately. Momentum is conserved in every collision; kinetic energy only in elastic ones.

Simple harmonic motion

  • Hooke's law: \(F = -kx\)
  • Mass on a spring: \(T = 2\pi\sqrt{\dfrac{m}{k}}\)
  • Simple pendulum (small angles): \(T = 2\pi\sqrt{\dfrac{L}{g}}\)
  • Total energy: \(E = \tfrac12 kA^2 = \tfrac12 m v_{\max}^2\)
  • Frequency: \(f = \dfrac{1}{T}\)

Linear ↔ rotational twins

LinearRotational
\(x,\ v,\ a\)\(\theta,\ \omega,\ \alpha\)
\(m\)\(I\)
\(\Sigma F = ma\)\(\Sigma\tau = I\alpha\)
\(p = mv\)\(L = I\omega\)
\(KE = \tfrac12 mv^2\)\(KE = \tfrac12 I\omega^2\)

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Module 4 · Waves, Sound & Resonance

Energy that travels without the medium travelling with it.

Wave basics

  • Period: \(T = \dfrac{1}{f}\)
  • Wave speed: \(v = f\lambda\), so \(\lambda = \dfrac{v}{f}\)
  • Wave on a string: \(v = \sqrt{\dfrac{F_T}{\mu}}\)  (\(F_T\) = tension, \(\mu\) = mass per length)
  • Speed of sound vs. temperature: \(v \approx 331 + 0.6\,T\) m/s (\(T\) in °C)

Standing waves & resonance

  • String fixed at both ends, or a pipe open at both ends: \(f_n = \dfrac{nv}{2L}\),  \(n = 1, 2, 3, \dots\)
  • Pipe closed at one end: \(f_n = \dfrac{nv}{4L}\),  \(n = 1, 3, 5, \dots\) (odd harmonics only)
  • Harmonics: \(f_n = n f_1\)

Resonance happens when a driving frequency matches one of these natural frequencies.

Sound intensity & loudness

  • Intensity from a point source: \(I = \dfrac{P}{4\pi r^2}\)
  • Inverse-square law: \(I_2 = I_1\left(\dfrac{r_1}{r_2}\right)^2\)
  • Sound level: \(\beta = 10\log\!\left(\dfrac{I}{I_0}\right)\) dB

Every \(+10\) dB is ten times the intensity.

Beats & the Doppler effect

  • Beat frequency: \(f_{\text{beat}} = |f_2 - f_1|\)
  • Source approaching a still listener: \(f' = f\,\dfrac{v}{v - v_s}\)
  • Source moving away: \(f' = f\,\dfrac{v}{v + v_s}\)

Approaching raises the pitch; receding lowers it. \(v\) is the speed of sound, \(v_s\) the speed of the source.


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Module 5 · Charge, Fields & Circuits

How charges push on each other, and how that push drives current through a circuit.

Charge & electric fields

  • Quantized charge: \(q = ne\)
  • Coulomb's law: \(F = \dfrac{k\,q_1 q_2}{r^2}\)
  • Field definition: \(E = \dfrac{F}{q}\)
  • Field of a point charge: \(E = \dfrac{kq}{r^2}\)

Superposition: add the fields from each charge as vectors. Field lines point away from \(+\) charges and toward \(-\) charges.

Current, resistance & power

  • Current: \(I = \dfrac{\Delta Q}{\Delta t}\)
  • Ohm's law: \(V = IR\)
  • Power: \(P = IV = I^2R = \dfrac{V^2}{R}\)
  • Energy used: \(E = Pt\)

Resistor combinations

  • Series: \(R_{\text{eq}} = R_1 + R_2 + R_3 + \cdots\)  (same current through each)
  • Parallel: \(\dfrac{1}{R_{\text{eq}}} = \dfrac{1}{R_1} + \dfrac{1}{R_2} + \cdots\)  (same voltage across each)
  • Two in parallel: \(R_{\text{eq}} = \dfrac{R_1R_2}{R_1 + R_2}\)

Kirchhoff's rules: current into a junction equals current out; the voltage changes around any closed loop add to zero.

Capacitors

  • Capacitance: \(C = \dfrac{Q}{V}\)
  • Stored energy: \(U = \tfrac12 CV^2 = \tfrac12 QV\)

Capacitance is measured in farads; classroom capacitors are usually microfarads, so \(1\ \mu\text{F} = 10^{-6}\ \text{F}\).